Scoring Rules

Scoring judges use the https://crawlerresults.com web scoring system used in international competitions, which can be reviewed live and later, but cannot be changed later, thus avoiding possible fraud.

The scores and ranking order will be posted on the page under the given race at the end of the competition.

Rule Points Explanation  
Progress -2 points Points are given when one front wheel and one rear wheel pass through the gate in the intended direction. All tires must pass completely through the gate without touching a Gate Marker to avoid a Gate Marker penalty.  
Gate Marker +10 points Points are given if any part of a vehicle touches a live gate marker, or passes outside the gate markers in an attempt to clear the gate. Gate markers that have not been touched by a vehicle are considered to be live. A gate is comprised of two separate live gate markers. Touching a live gate marker at any time during a run will incur a +10 penalty. Touching a gate marker with a winch line is considered a gate touch.  
Rollover +5 points Points are given any time a vehicle rolls over and cannot be corrected without the driver touching the vehicle. To perform a rollover the vehicle may not leave the ground. The vehicle must be rolled either left or right until it is upright on all four wheels. If the vehicle must be picked up off the ground it is considered a Vehicle Touch.  
Vehicle Touch +10 points Points are given any time a vehilce is picked up off the ground. When a vehicle is picked up, it must be placed with is back axle in line with the last gate numbered passed (not bonus gate).  
Gate Skip +30 points Points are given if a driver cannot progress through a gate. In order to perform a gate skip the driver must attempt to pass the gate. The vehicle must cross the center line of the gate with at least one wheel to be considered an attempt. If the driver declares a gate skip, the driver will pick up the vehicle and place it down with the rear axle in line with the center line of the gate. This does not incur a Vehicle Touch penalty. If time expires, any gate that has not been successfully cleared counts as a skipped gate. When skipping a gate, drivers must move to a numbered gate, not a bonus gate.  
Bonus Gate -10 points Points will be given when a vehicle passes through the bonus gate in the same manner as a standard gate. Bonus gates are not numbered and may be attempted at any time during the run – after the vehicle crosses the start gate, but before they cross the finish gate. After the bonus gate attempt the driver must then pass through the next lowest numbered live gate. Bonus gates will not incur Gate Marker penalties if they are touched. They will just not award bonus points. Courses should have a minimum of 2 bonus gates and a maximum of 3 bonus gates per course. Unless a driver finishes the course in the allotted time, bonus points do not count towards their score.  
Self Winch +3 points Winch must be attached to vehicle the entire run. Retractable, dynamic, and electronic winches allowed. Drivers may winch off of natural terrain such as a rock, tree root, etc.This does not incur a Vehicle Touch penalty.  
Reverse  N/A There are no penalties for rolling backwards or using reverse  
On course repair +10 points Points are given when a driver repairs their vehicle on the course. Time does not stop while the driver performs repairs. This does not incur a vehicle touch penalty. Once the repair is completed, time will be stopped and the driver must move their vehicle so that the back axle is even with the last gate cleared. The driver will continue their run when the timer instructs them to continue and continues the timer.  
Off course repair +10 points Points are given when a driver needs to make repairs that they cannot make on course. The driver will tell the timekeeper and judge that they need to make an off course repair. The time will be stopped and the driver allowed 30 minutes to make the repair. Other drivers may start their run while the driver makes the repairs. Once the driver is done making the repair and the course is clear, they will start with their rear axle even with the last gate cleared. They will be assessed a 1 minute time penalty as well.  
       
  • Course attempts will have a 6 minute time limit. Any driver who does not finish their attempt before time expires the race is over with a DNF.
  • Course attempts will start with the vehicle’s front axle in line with the start gate and will finish when the vehicle’s rear axle crosses the center line of the final gate. Gates must be completed in numerical order from lowest to highest, and must be completed with the vehicle moving through the gate in the direction indicated on the gate. Any gate passed through out of order or in the wrong direction will incur a +30 point gate skip penalty.
  • Recommended course length is 10 numbered gates, 3 bonus gates, and start and finish gates. These numbers may be modified to work for individual club requirements. Gates should be made of two separate markers and each gate should be numbered and also have an arrow or other symbol indicating the correct direction through the gate. It is recommended that bonus gates be a different color than standard gates when possible.
  • The start gate does not count for Progress or Gate Marker points. Time will start when the scorekeeper announces “Go” and will stop when the vehicle’s tires are completely through the final gate.
  • If a competitor registered for the race, but did not show up or could not start due to a technical error, they will receive a “DNS” and 60 fault points.
  • If a gate marker is moved during the run, the scorekeeper will instruct the driver to stop driving, stop the clock, and replace the gate marker. The scorekeeper will then announce “Go” and the driver will continue driving.
  • Drivers and scorekeepers will follow the vehicle during the course attempt. Any time during the run a driver may announce “Safety” and the clock will be stopped to allow the driver to move their standing position to a safe position. This is used to allow the driver to avoid a potential safety hazard (large rocks, trees, puddles, etc.) that would require them to take their attention away from driving their vehicle. The vehicle must be completely stopped during a safety stop. When the driver has repositioned themselves they will announce “Ready”. At that point the scorekeeper will announce “Go” and the clock will restart and the attempt will continue.
  • Winching is allowed in all classes except class 0. When self winching you must be attached to a natural object such as a rock, tree, root, or winch stick. Winching off of a person (shoe, hand, etc.) is not permitted. Winch sticks are not required to be provided by the club hosting the event, but are strongly encouraged.
  • The winner of each class is the driver with the least total number of points. Drivers will run 3 courses attempts with their 3 course scores combined counting as their final score. In case of a tie, the driver with the fastest course time will be the winner. Number of course attempts may be modified to suit the time and space requirements of individual clubs but the minimum number of course attempts should be no less than 2 per driver.
  • The decisions of scorekeepers and race officials is final.